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They should position themselves in their assigned cardinal positions (N, S, E, W) 4 players (tanks + healers or DPS) will be marked with circle AoE.Dodge the 1st set, and when the 1st set disappears, hence becoming safe zones for the 2nd set, move there Kuji-Kiri x2 - a 2nd set of intersecting line AoEs will attack the safe zones of the 1st. if it's Yin Yang and then Dragon, move away first and then get near him
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Sequence depends on what 'logo' appears first so watch out for the animation e.g. PHASE 3 Blazing Aramitama - puts him in Super Saiyan state and mechanics will now be harderĮnhanced Symbols - he will use both in one go. Make sure to have everyone stack for this Position near the center in a way that you'll be knocked back by the Golem first towards the Snakes, and the Snakes will knock you back afterįorbidden Arts - 2x straight-line shareable AoE that hits right after you get knocked back by Snakes. Snakes + Golem- same mechanic for Snake, but Golem will attack the center of the arena while also knocking back players. This is alternating so just keep moving to the opposite sides Summon Shiki Golem- AoE on the half-east or half-west of the arena, depending on which hand he uses so watch out. PHASE 2 Summon Shiki Snake- snakes will spawn on east or west, knocking back players halfway through the arena. Get back to center land immediately while dodging the conal AoEs and 'closing-in' AoEs on the water You will then be knocked back swimming in the water outside. The big ones also cast Stoneskin so silence them while casting They do raid-wide AoE upon death so kill them in the following sequence: small > big > small > big > small. Doro no Shiki & Numa no Shiki - small and big adds.Face them away from the party (north or south), and use cooldowns. Tanks intercept one tether each and going near them. 2 Ogres Part 2 - 2 players will be tethered to one ogre each and will get conal AoE tankbusters after.Those tethered to red wheels should avoid getting knocked back to where the ogres are 2 Ogres - appearing first at north, they will jump at a random edge (opposite sides) and do a big circle AoE there.Blue Wheel - tethers to 1 player, dealing shareable AoE damage.Face them outwards to east or west, depending on where your wheel is placed 2 Red Wheels - tethers to 2 players, will do line AoE and knockback.Infirm Soul- tankbuster right after Cursekeeper. Also gives a vulnerability debuff so do a tank-swap here. Go near himĬursekeeper - puts barrier on main tank that explodes as AoE later, dealing damage based on how much the tank got damaged while the barrier is up. Symbols: Yin-Yang or Dragon Attack(There's no cast bar, look for the animation around boss) At the same time, intersecting line AoEs will also drop. Kuji-Kiri - 4 AoEs on 4 random players, giving them a water vulnerability debuff.